L'User Experience is today un central concept in the design of products and services, playing a key role in user satisfaction and business success.
Its origins, however, find their roots in a fascinating convergence between several disciplines such as cognitive psychology, industrial design and computer engineering, emerged mainly at the end of the 20th century. This intersection of knowledge aimed to understand and improve interactions between humans and technologies, paving the way for a user-centric approach that now shapes innovation in all areas.
The precursors of the concept: a human-centered approach
Although the term "User Experience" was formalized in the 1990s by Donald Norman, its foundations are based on older disciplines:
Ergonomics: Since the middle of the 20th century, ergonomists have sought to improve interactions between humans and tools, taking into account the physical and cognitive capacities of users.
The emergence of the term “User Experience”
The term "User Experience" is attributed to
Donald Norman, famous for his work The Design of Everyday Things (1988).
When he joins
Apple in the early 1990s, Norman bore the innovative title of
"User Experience Architect", reflecting the growing awareness that products must deliver a positive overall experience.
Norman himself explains:
II coined the term “User Experience“ because I thought “user interface” and “ergonomics” were too narrow. I wanted to cover all aspects of a person’s experience with a system, including industrial design, interface, physical interactions, and even the emotion the product provokes.
The richness of the term UX lies in its ability to cover and articulate several essential dimensions:
UX design is based on a series of essential principles that guide its implementation:
Understanding user needs: This involves conducting surveys, interviews and tests to better understand users' expectations, behaviors and frustrations, in order to focus on what really matters to them.
Human-centered design: Design products and services adapted to the expectations and constraints of users, taking into account their needs, whether functional, emotional or cognitive.
Prototyping and testing: Regularly testing solutions through prototypes helps identify friction points and adjust proposals to best meet expectations.
Accessibility and inclusiveness: Ensure an optimized experience for everyone, regardless of users' abilities or the tools they use, to ensure maximum accessibility.
These principles are at the heart of the UX approach, allowing us to create experiences that are effective, inclusive and satisfying.
While user experience (UX) emerged in a digital context, it now extends far beyond the boundaries of screens to apply to many areas. It aims to provide seamless and memorable experiences, adapted to different environments and expectations.
Physical services:
Experience design is making its way into retail spaces, airports and public places, where every step of the customer journey is carefully thought out. This includes signage, flow management and space ergonomics, to create simple, pleasant and intuitive interactions.
Phygital experiences:
Halfway between digital and physical, phygital experiences, such as in connected stores, allow to combine the best of both worlds. They offer solutions where online and offline interactions enrich each other, ensuring a continuous and consistent user experience.
Thus, UX extends well beyond digital to transform our interactions in varied contexts and meet modern user expectations.
In conclusion
The User Experience was born from a desire to humanizing technology and of meet the real needs of users, while taking into account their emotions and satisfaction.
Since its origins in the 1990s with Donald Norman,
UX has become a cross-disciplinary discipline, omnipresent in our daily lives, shaping the way we interact with the world around us.
Don has retired five times, beginning in 1993. He first retired from the University of California, San Diego, where he founded the Department of Cognitive Sciences.
He then joined Apple as an Apple Fellow and became L'UX architect of a three-person team called “User Experience Office”. (This is the first use of the term “User Experience” in a job title. It was not yet called “UX”).
He retired for the fifth time in 2020, still from the University of San Diego, where he founded the Design Lab.
Among his other retreats, he is co-Director of the MMM Dual Degree Program at Northwestern University, which combines an MBA and an engineering degree with an emphasis on design.
He is co-founder of CHI, for which he received the Lifetime Achievement Award, and member of many societies such as the ACM, Human Factors and Ergonomics, Design Research Society, and the American Academy of Arts and Sciences.
He is member of the National Academies of Sciences, Engineering, and Medicine (NASEM), in the engineering division.
Today he is a
active member of the board of directors of NN/g
as well as a member of the non-profit charity The Don Norman Design Award and Summit. He is only 88 years old, and he looks forward to still having plenty to do.
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